Title
The Effect Of Realistic And Fantastical Narrative Context On Perceived Relevance And Self-Efficacy In Serious Games
Abstract
This study examined the differences between a game with a realistic narrative context and one with a more fantastical narrative context, in terms of perceived game relevance and game-specific self-efficacy. Users who played the game with the more realistic narrative exhibited greater perceived relevance and greater game-specific self-efficacy, in comparison with their counterparts. The more realistic narrative may allow for the material being learned to be better incorporated into the underlying narrative, thus increasing the perceived relevance of the game overall. The more realistic context may have yielded an increased gamespecific self-efficacy due to the increased feasibility of the actions users undertake in the game. Using Yi & Hwang's (2003) Technology Acceptance Model, we suggest that the increased game relevance and selfefficacy that result from a more realistic context can be used to increase the amount of time users spend using the learning game. Copyright 2012 by Human Factors and Ergonomics Society, Inc. All rights reserved.
Publication Date
12-1-2012
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Number of Pages
2522-2526
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1071181312561523
Copyright Status
Unknown
Socpus ID
84873439909 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84873439909
STARS Citation
Lakhmani, Shan; Sanchez, Alicia; and Raybourn, Elaine M., "The Effect Of Realistic And Fantastical Narrative Context On Perceived Relevance And Self-Efficacy In Serious Games" (2012). Scopus Export 2010-2014. 3958.
https://stars.library.ucf.edu/scopus2010/3958