Title

The Effect Of Knowledge Of Results For Training Vigilance In A Video Game-Based Environment

Abstract

One of the greatest challenges facing military personnel deployed to combat zones is the threat of improvised explosive devices (IEDs). In spite of advances in IED detection technology, one of the best defenses against IEDs is the vigilant Soldier. The present study compares the vigilance performance of those who were provided knowledge of results (KR) during vigilance training, to those who did not have knowledge of results, using a video game-based vigilance task. KR was effective in improving vigilance, both during training and during a subsequent test phase in which no feedback was provided. These results indicate that video game-based methods may be useful for training sustained attention. Copyright 2012 by Human Factors and Ergonomics Society, Inc. All rights reserved.

Publication Date

12-1-2012

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Number of Pages

1421-1425

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1071181312561402

Socpus ID

84873428139 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84873428139

This document is currently not available here.

Share

COinS