Title
The Effect Of Knowledge Of Results For Training Vigilance In A Video Game-Based Environment
Abstract
One of the greatest challenges facing military personnel deployed to combat zones is the threat of improvised explosive devices (IEDs). In spite of advances in IED detection technology, one of the best defenses against IEDs is the vigilant Soldier. The present study compares the vigilance performance of those who were provided knowledge of results (KR) during vigilance training, to those who did not have knowledge of results, using a video game-based vigilance task. KR was effective in improving vigilance, both during training and during a subsequent test phase in which no feedback was provided. These results indicate that video game-based methods may be useful for training sustained attention. Copyright 2012 by Human Factors and Ergonomics Society, Inc. All rights reserved.
Publication Date
12-1-2012
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Number of Pages
1421-1425
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1071181312561402
Copyright Status
Unknown
Socpus ID
84873428139 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84873428139
STARS Citation
Teo, Grace W.; Schmidt, Tarah N.; Szalma, James L.; Hancock, Gabriella M.; and Hancock, Peter A., "The Effect Of Knowledge Of Results For Training Vigilance In A Video Game-Based Environment" (2012). Scopus Export 2010-2014. 3964.
https://stars.library.ucf.edu/scopus2010/3964