Title
Educational Interfaces, Software, And Technology
Keywords
child-computer interaction; education; gestures; large displays; multi-touch; next generation hci; pedagogy
Abstract
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future. Since teachers are always looking for creative ways to engage 21st century learners there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years. © 2012 Authors.
Publication Date
6-27-2012
Publication Title
Conference on Human Factors in Computing Systems - Proceedings
Number of Pages
2691-2694
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/2212776.2212697
Copyright Status
Unknown
Socpus ID
84862653451 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84862653451
STARS Citation
Tse, Edward; Marentette, Lynn; Ishtiaque Ahmed, Syed; Thayer, Alexander; and Huber, Jochen, "Educational Interfaces, Software, And Technology" (2012). Scopus Export 2010-2014. 4246.
https://stars.library.ucf.edu/scopus2010/4246