Title

Educational Interfaces, Software, And Technology

Keywords

child-computer interaction; education; gestures; large displays; multi-touch; next generation hci; pedagogy

Abstract

One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future. Since teachers are always looking for creative ways to engage 21st century learners there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years. © 2012 Authors.

Publication Date

6-27-2012

Publication Title

Conference on Human Factors in Computing Systems - Proceedings

Number of Pages

2691-2694

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/2212776.2212697

Socpus ID

84862653451 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84862653451

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