Title

Generating A Learning Stance Through Perspective-Taking In A Virtual Environment

Keywords

Computer simulations; Learning; Perspective-taking; Virtual environments

Abstract

Emerging media technologies such as virtual environments present a unique opportunity to examine the effects of perspective-taking on processes of human learning. In these environments it is possible for learners to immerse themselves in a unique visual perspective - such as that of a competent actor - and experience the ways they allocate their attention as they perform critical tasks in a domain. This study investigates whether the opportunity to experience a first-person perspective of actions in a virtual world simulation benefits learning compared to a third-person, disembodied perspective of those same events. Measures of performance within the simulation and post-assessment activities including a diagramming task indicate significant advantages for participants who received the first-person perspective. These participants had a better memory for the important tasks and task-related elements of the simulation; they committed fewer errors and exhibited less help-seeking behavior than participants with a third-person perspective. Results are described in terms of a virtual environment's ability to generate a learning stance through person-centered perspective-taking, and potential implications for the design of instructional computer technologies are discussed. © 2012 Elsevier Ltd. All rights reserved.

Publication Date

7-1-2012

Publication Title

Computers in Human Behavior

Volume

28

Issue

4

Number of Pages

1130-1139

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1016/j.chb.2012.01.021

Socpus ID

84860295170 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84860295170

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