Title

Training Effectiveness Of Wearable And Desktop Simulator Interfaces

Abstract

The availability of increasingly advanced simulation interfaces has led researchers to question whether these newer interfaces provide a more effective means of providing simulation-based training. An empirical evaluation was conducted comparing the knowledge gained from training with three different systems: narrated computer animations (Flash videos) that are currently in use in the U.S. Army, an interactive virtual environment presented on a standard desktop PC, and the same virtual environment presented on a wearable simulator with head-mounted display. Results indicated no difference in the knowledge gained from any of the training methods, although the Flash videos were deemed less engaging, enjoyable, and elicited less presence than both of the virtual environment training methods. The wearable simulation interface was also found to cause greater levels of simulator sickness than either the desktop PC or Flash video training methods. The results of the current study show no evidence of a benefit of using the wearable system over more traditional desktop systems. Copyright 2010 by Human Factors and Ergonomics Society, Inc. All rights reserved.

Publication Date

12-1-2010

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Volume

3

Number of Pages

2267-2271

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1518/107118110X12829370266167

Socpus ID

79953070767 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/79953070767

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