Title
Measuring The Flow Experience Of Gamers: An Evaluation Of The Dfs-2
Keywords
Construct clarification; Flow; Gaming; Measurement
Abstract
One element of growing interest in the video gaming literature is the flow state, which is a pleasing and engaging experience commonly reported by players of games. As such, there are many different measures and methods that seek to quantify the flow experience. The present work examined whether a common measure of flow, the Dispositional Flow Scale-2 (DFS-2), was valid to use in the gamer population. We initially collected data from 762 undergraduate students. Of these, 314 qualified as "gamers" and were included in our analysis. Participants completed the DFS-2 based on their personal gaming experiences and the data was subjected to factor analysis. We did not find the DFS-2 to be an adequate measure of flow for the game experience and that continued examination of the construct and measure refinement is necessary. © 2012 Elsevier Ltd. All rights reserved.
Publication Date
11-1-2012
Publication Title
Computers in Human Behavior
Volume
28
Issue
6
Number of Pages
2306-2312
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/j.chb.2012.06.039
Copyright Status
Unknown
Socpus ID
84865659144 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84865659144
STARS Citation
Procci, Katelyn; Singer, Allysa R.; Levy, Katherine R.; and Bowers, Clint, "Measuring The Flow Experience Of Gamers: An Evaluation Of The Dfs-2" (2012). Scopus Export 2010-2014. 4705.
https://stars.library.ucf.edu/scopus2010/4705