Title
Assessing The Effectiveness Of A 3-D Instructional Game On Improving Mathematics Achievement And Motivation Of Middle School Students
Abstract
This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretest-posttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom instructions or to the control group that received regular class instructions without any computer activities. The results of the analysis on the pretest-posttest data revealed that the DimensionM game increased mathematical knowledge acquisition in algebra and maintained student motivation to learn. The findings suggest that the implementation of DimensionM in mathematics education can greatly benefit middle school students learning algebra. © 2012 The Authors. British Journal of Educational Technology © 2012 BERA.
Publication Date
11-1-2012
Publication Title
British Journal of Educational Technology
Volume
43
Issue
6
Number of Pages
993-1003
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1111/j.1467-8535.2011.01269.x
Copyright Status
Unknown
Socpus ID
84867573248 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84867573248
STARS Citation
Bai, Haiyan; Pan, Wei; Hirumi, Astusi; and Kebritchi, Mansureh, "Assessing The Effectiveness Of A 3-D Instructional Game On Improving Mathematics Achievement And Motivation Of Middle School Students" (2012). Scopus Export 2010-2014. 4734.
https://stars.library.ucf.edu/scopus2010/4734