Title

Parking-Related Crash Characteristics

Keywords

Accepted pricing points; Consumer behaviour; Entertainment technologies in hotels; Guest rooms; Hotels; In-room technologies; Travel; United States of America

Abstract

Purpose: In-room entertainment technology continues to evolve in the hotel industry. However, given the multitude of entertainment products available in the market place today, hoteliers have little clarity of guests' willingness to pay for those in-room entertainment technology amenities. In this highly competitive environment for travelers, lodging managers should better understand what in-room entertainment technology amenities their guests will purchase. The purpose of this study is to explore accepted pricing levels for in-room entertainment technology amenities by hotel guests. Design/methodology/approach: A sample of 2,500 US travelers was drawn randomly from a national database by rent-a-list.com for this study. An online survey was distributed. The response rate was 16.32 percent with 408 respondents. Findings: Findings showed that guests want most of the in-room entertainment technology amenities as complimentary. However, they are willing to pay for gaming consoles in their guest rooms. Originality/value: This is the first paper that investigates the phenomenon of in-room entertainment technology amenities. Implications are vital for hotel firms that aim to install the amenities. © Emerald Group Publishing Limited.

Publication Date

3-1-2012

Publication Title

ITE Journal (Institute of Transportation Engineers)

Volume

82

Issue

1

Number of Pages

33-35

Document Type

Article

Personal Identifier

scopus

Socpus ID

84870404939 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84870404939

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