Title

Interactive 3D Model Acquisition And Tracking Of Building Block Structures

Keywords

3D object selection; dense and dynamic objects.; game-based virtual environments; Interaction techniques

Abstract

3D object selection is more demanding when, 1) objects densly surround the target object, 2) the target object is significantly occluded, and 3) when the target object is dynamically changing location. Most 3D selection techniques and guidelines were developed and tested on static or mostly sparse environments. In contrast, games tend to incorporate densly packed and dynamic objects as part of their typical interaction. With the increasing popularity of 3D selection in games using hand gestures or motion controllers, our current understanding of 3D selection needs revision. We present a study that compared four different selection techniques under five different scenarios based on varying object density and motion dynamics. We utilized two existing techniques, Raycasting and SQUAD, and developed two variations of them, Zoom and Expand, using iterative design. Our results indicate that while Raycasting and SQUAD both have weaknesses in terms of speed and accuracy in dense and dynamic environments, by making small modifications to them (i.e., flavoring), we can achieve significant performance increases. © 2012 IEEE.

Publication Date

3-22-2012

Publication Title

IEEE Transactions on Visualization and Computer Graphics

Volume

18

Issue

4

Number of Pages

651-659

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/TVCG.2012.48

Socpus ID

84858414181 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84858414181

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