Title

6×6 Mimo Transmission Over 50+25+10 Km Heterogeneous Spans Of Few-Mode Fiber With Inline Erbium-Doped Fiber Amplifier

Keywords

Game experience; Games; Genre; Immersion; Play; Player experience; Presence; S3D; Simulator sickness; Stereoscopy

Abstract

Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereoscopic games in comparison with their monoscopic counterparts. We examined 60 participants, each playing one of the three games, using three self-reporting questionnaires and one psychophysiological instrument. Our main results are (1) stereoscopy in games increased experienced immersion, spatial presence, and simulator sickness; (2) the effects strongly differed across the three games and for both genders, indicating more affect on male users and with games involving depth animations; (3) results related to attention and cognitive involvement indicate more direct and less thoughtful interactions with stereoscopic games, pointing towards a more natural experience through stereoscopy. Copyright 2012 ACM.

Publication Date

5-24-2012

Publication Title

2012 Optical Fiber Communication Conference and Exposition and the National Fiber Optic Engineers Conference, OFC/NFOEC 2012

Number of Pages

-

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

Socpus ID

84862112904 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84862112904

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