Title
Examining The Effects Of Avatar Customization And Narrative On Engagement And Learning In Video Games
Keywords
avatar customization; learning; memory; narrative; presence and engagement; video games
Abstract
While video games have received strong attention for their potential to generate engagement and learning, the specific features of these games that produce these outcomes are still not well understood. This study examined two factors - the ability to customize an avatar and the presence of a strong narrative - for their effects on a player's gaming experience and their subsequent ability to remember events and characteristics in the game. Results of this study showed strong effects for creating a custom avatar on feelings of engagement and presence, and modest effects on measures of learning. There were no significant effects for the narrative manipulation. Interpretations of these results and their implications are discussed. © 2013 IEEE.
Publication Date
12-19-2013
Publication Title
Proceedings of CGAMES 2013 USA - 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Number of Pages
87-90
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/CGames.2013.6632611
Copyright Status
Unknown
Socpus ID
84890334796 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84890334796
STARS Citation
Ng, Raymond and Lindgren, Robb, "Examining The Effects Of Avatar Customization And Narrative On Engagement And Learning In Video Games" (2013). Scopus Export 2010-2014. 5987.
https://stars.library.ucf.edu/scopus2010/5987