Title

Enacting Orbits: Refining The Design Of A Full-Body Learning Simulation

Keywords

Embodied Interaction; Learning; Middle School; Mixed Reality; Science Education

Abstract

Interactive and immersive digital environments offer promising avenues for embodied interaction - learning by enacting concepts through one's body. These environments have the potential to generate intuitive forms of understanding about processes and principles in areas such as science. More needs to be known, however, about how to design systems that effectively elicit both the desired physical actions and the relevant conceptions, such that they become amenable for change. In this paper we describe the design of a full-body simulation environment where students are tasked to enact trajectories of a virtual asteroid projected onto the floor. The paper presents preliminary analyses of semi-structured interviews that allow insights into how the experience of "creating an orbit" shaped the participants' developing understanding about orbital motion, the role of gravity, and general principles about how things move in space. An initial evaluation of the effectiveness of the design and future work is discussed. Copyright 2013 ACM.

Publication Date

7-29-2013

Publication Title

ACM International Conference Proceeding Series

Number of Pages

451-454

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/2485760.2485807

Socpus ID

84880540282 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84880540282

This document is currently not available here.

Share

COinS