Title
Enacting Orbits: Refining The Design Of A Full-Body Learning Simulation
Keywords
Embodied Interaction; Learning; Middle School; Mixed Reality; Science Education
Abstract
Interactive and immersive digital environments offer promising avenues for embodied interaction - learning by enacting concepts through one's body. These environments have the potential to generate intuitive forms of understanding about processes and principles in areas such as science. More needs to be known, however, about how to design systems that effectively elicit both the desired physical actions and the relevant conceptions, such that they become amenable for change. In this paper we describe the design of a full-body simulation environment where students are tasked to enact trajectories of a virtual asteroid projected onto the floor. The paper presents preliminary analyses of semi-structured interviews that allow insights into how the experience of "creating an orbit" shaped the participants' developing understanding about orbital motion, the role of gravity, and general principles about how things move in space. An initial evaluation of the effectiveness of the design and future work is discussed. Copyright 2013 ACM.
Publication Date
7-29-2013
Publication Title
ACM International Conference Proceeding Series
Number of Pages
451-454
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/2485760.2485807
Copyright Status
Unknown
Socpus ID
84880540282 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84880540282
STARS Citation
Tscholl, Michael; Lindgren, Robb; and Johnson, Emily, "Enacting Orbits: Refining The Design Of A Full-Body Learning Simulation" (2013). Scopus Export 2010-2014. 6010.
https://stars.library.ucf.edu/scopus2010/6010