Title
Evaluating Performance Benefits Of Head Tracking In Modern Video Games
Keywords
3D interaction; Head tracking; Motion control; Trackir 5; User performance experience; Video games
Abstract
We present a study that investigates user performance benefits of using head tracking in modern video games. We explored four different carefully chosen commercial games with tasks which can potentially benefit from head tracking. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (with head tracking) than in the control group (without head tracking). A game expertise pre-questionnaire was used to classify participants into casual and expert categories to analyze a possible impact on performance differences. Our results indicate that head tracking provided a significant performance benefit for experts in two of the games tested. In addition, our results indicate that head tracking is more enjoyable for slow paced video games and it potentially hurts performance in fast paced modern video games. Reasoning behind our results is discussed and is the basis for our recommendations to game developers who want to make use of head tracking to enhance game experiences. Copyright © ACM 2013.
Publication Date
8-30-2013
Publication Title
SUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction
Number of Pages
53-60
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/2491367.2491376
Copyright Status
Unknown
Socpus ID
84882993881 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84882993881
STARS Citation
Kulshreshth, Arun and La Viola, Joseph J., "Evaluating Performance Benefits Of Head Tracking In Modern Video Games" (2013). Scopus Export 2010-2014. 6128.
https://stars.library.ucf.edu/scopus2010/6128