Title
The Effects Of Modern Mathematics Computer Games On Mathematics Achievement And Class Motivation
Keywords
Human-computer interface; Improving classroom teaching; Interactive learning environments; Simulations; Teaching/learning strategies
Abstract
This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mixed method of quantitative and interviews were used with Multivariate Analysis of Co-Variance to analyze the data. The results indicated significant improvement of the achievement of the experimental versus control group. No significant improvement was found in the motivation of the groups. Students who played the games in their classrooms and school labs reported greater motivation compared to the ones who played the games only in the school labs. Prior knowledge, computer and English language skill did not play significant roles in achievement and motivation of the experimental group. © 2010 Elsevier Ltd. All rights reserved.
Publication Date
9-1-2010
Publication Title
Computers and Education
Volume
55
Issue
2
Number of Pages
427-443
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/j.compedu.2010.02.007
Copyright Status
Unknown
Socpus ID
77953233297 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77953233297
STARS Citation
Kebritchi, Mansureh; Hirumi, Atsusi; and Bai, Haiyan, "The Effects Of Modern Mathematics Computer Games On Mathematics Achievement And Class Motivation" (2010). Scopus Export 2010-2014. 616.
https://stars.library.ucf.edu/scopus2010/616