Title
Students' And Teachers' Perceptions Of Using Video Games To Enhance Science Instruction
Keywords
Adolescents; Disability; Reading ability; Science; Video games
Abstract
Science education video game research points toward promising, but inconclusive results in both student learning outcomes and attitudes. However, student-level variables other than gender have been largely absent from this research. This study examined how students' reading ability level and disability status are related to their video game-playing behaviors outside of school and their perceptions about the use of science video games during school. Thirty-four teachers and 876 sixth- through ninth-grade students from 14 states participated in the study. All student groups reported that they would prefer to learn science from a video game rather than from traditional text, laboratory-based, or Internet environments. Chi-square analyses indicated a significant association between reading ability level, disability status, and key areas of interest including students' use of video games outside of school, their perceptions of their scientific abilities, and whether they would pursue a career in the sciences. Implications of these findings and areas for future research are identified. © 2012 Springer Science+Business Media New York.
Publication Date
10-1-2013
Publication Title
Journal of Science Education and Technology
Volume
22
Issue
5
Number of Pages
667-680
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/s10956-012-9421-9
Copyright Status
Unknown
Socpus ID
84884202784 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84884202784
STARS Citation
Marino, Matthew T.; Israel, Maya; Beecher, Constance C.; and Basham, James D., "Students' And Teachers' Perceptions Of Using Video Games To Enhance Science Instruction" (2013). Scopus Export 2010-2014. 6292.
https://stars.library.ucf.edu/scopus2010/6292