Title
Amities: Avatar-Mediated Interactive Training And Individualized Experience System
Keywords
Applications of VR (Training Systems); Avatars and virtual humans in VR; Interaction techniques
Abstract
This paper presents an architecture to control avatars and virtual characters in remote interaction environments. A human-in-the-loop (interactor) metaphor provides remote control of multiple virtual characters, with support for multiple interactors and multiple observers. Custom animation blending routines and a gesture-based interface provide interactors with an intuitive digital puppetry paradigm. This paradigm reduces the cognitive and physical loads on the interactor while supporting natural bi-directional conversation between a user and the virtual characters or avatar counterparts. A multi-server-client architecture, based on a low-demand network protocol, connects the user environment, interactor station(s) and observer station(s). The associated system affords the delivery of personalized experiences that adapt to the actions and interactions of individual users, while staying true to each virtual character's personality and backstory. This approach has been used to create experiences designed for training, education, rehabilitation, remote presence and other-related applications. Copyright © 2013 ACM.
Publication Date
11-12-2013
Publication Title
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Number of Pages
143-152
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/2503713.2503731
Copyright Status
Unknown
Socpus ID
84887142597 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84887142597
STARS Citation
Nagendran, Arjun; Pillat, Remo; Kavanaugh, Adam; Welch, Greg; and Hughes, Charles, "Amities: Avatar-Mediated Interactive Training And Individualized Experience System" (2013). Scopus Export 2010-2014. 6454.
https://stars.library.ucf.edu/scopus2010/6454