Title

Creating And Analyzing Stereoscopic 3D Graphical User Interfaces In Digital Games

Keywords

Depth; Design space; Game; Graphical user interface; Presence; Stereoscopic 3D; User experience; Visual 3D quality

Abstract

Creating graphical user interfaces (GUI) for stereoscopic 3D (S3D) games is a difficult choice between visual comfort and effect. We present a S3D Game GUI Design Space and a list of S3D-specific attributes that emphasizes integrating visually comfortable interfaces into the game world, story and S3D view. To showcase our approach, we created two GUI concepts and evaluated them with 32 users. Our results show quality improvements for a combination of bottom position and visual attachment for a menu. In a referencing interface, placing the reference near to the target depth significantly improved perceived quality, game integration, and increased presence. These results confirm the need to create S3D GUIs with perceptual constraints in mind, demonstrating the potential to extend the user experience. Additionally, our design space offers a formal and flexible way to create new effects in S3D GUIs. Copyright © 2013 ACM.

Publication Date

5-27-2013

Publication Title

Conference on Human Factors in Computing Systems - Proceedings

Number of Pages

169-178

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/2470654.2470678

Socpus ID

84877980431 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84877980431

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