Title

Picking Up Steam: Educational Implications For Teaching With An Augmented Reality Guitar Learning System

Keywords

augmented reality; embodied learning; music education; STEAM

Abstract

Incorporation of the arts into the current model of science, technology, engineering, and mathematics (STEAM) may have a profound impact on the future of education. In light of this, we examined a novel technology at the intersection of these disciplines. Specifically, an experiment was conducted using augmented reality to learn a musical instrument, namely the guitar. The Fretlight® guitar system uses LED lights embedded in the fretboard to give direct information to the guitarist as to where to place their fingers. This was compared to a standard scale diagram. Results indicate that the Fretlight® system led to initial significant gains in performance over a control condition using diagrams, but these effects disappeared over the course of 30 trials. Potential benefits of the augmented reality technology are discussed, and future work is outlined to better understand how embodied cognition and augmented reality can increase learning outcomes for playing musical instruments. © 2013 Springer-Verlag Berlin Heidelberg.

Publication Date

1-1-2013

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

8022 LNCS

Issue

PART 2

Number of Pages

170-178

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-39420-1_19

Socpus ID

84884859367 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84884859367

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