Title
Picking Up Steam: Educational Implications For Teaching With An Augmented Reality Guitar Learning System
Keywords
augmented reality; embodied learning; music education; STEAM
Abstract
Incorporation of the arts into the current model of science, technology, engineering, and mathematics (STEAM) may have a profound impact on the future of education. In light of this, we examined a novel technology at the intersection of these disciplines. Specifically, an experiment was conducted using augmented reality to learn a musical instrument, namely the guitar. The Fretlight® guitar system uses LED lights embedded in the fretboard to give direct information to the guitarist as to where to place their fingers. This was compared to a standard scale diagram. Results indicate that the Fretlight® system led to initial significant gains in performance over a control condition using diagrams, but these effects disappeared over the course of 30 trials. Potential benefits of the augmented reality technology are discussed, and future work is outlined to better understand how embodied cognition and augmented reality can increase learning outcomes for playing musical instruments. © 2013 Springer-Verlag Berlin Heidelberg.
Publication Date
1-1-2013
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
8022 LNCS
Issue
PART 2
Number of Pages
170-178
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-39420-1_19
Copyright Status
Unknown
Socpus ID
84884859367 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84884859367
STARS Citation
Keebler, Joseph R.; Wiltshire, Travis J.; Smith, Dustin C.; and Fiore, Stephen M., "Picking Up Steam: Educational Implications For Teaching With An Augmented Reality Guitar Learning System" (2013). Scopus Export 2010-2014. 7709.
https://stars.library.ucf.edu/scopus2010/7709