Title

Chronoleap: The Great World'S Fair Adventure

Keywords

1964/65 New York World's Fair; Immersive Education; interdisciplinary; STEAM; STEM; virtual environments; virtual heritage

Abstract

ChronoLeap: The Great World's Fair Adventure utilizes the educational potential of immersive 3D virtual venues for children and early adolescents between 9 and 13. Virtual reality environments transport the mind beyond the 2D bounds of text or photographs; they engage the imagination and can be a powerful tool for conveying educational content [1]. ChronoLeap leverages these innate qualities and weaves together the individual threads of single disciplines into a multi-disciplinary tapestry of web-based exploration through the 1964/65 New York World's Fair. Through their myriad of pavilions and exhibits, World Fairs offer links to science, technology, engineering, mathematics, art and humanities topics. ChronoLeap provides an immersive 3D environment with highly accurate and detailed models, and merges it with games and themes designed to provide users an educational STEAM environment. The project is a collaborative effort between the University of Central Florida, Queens Museum of Art and New York Hall of Science. © 2013 Springer-Verlag Berlin Heidelberg.

Publication Date

1-1-2013

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

8022 LNCS

Issue

PART 2

Number of Pages

426-435

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-39420-1_45

Socpus ID

84884856940 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84884856940

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