Title

Mission: Leap Teaching Innovation Competencies By Mixing Realities

Keywords

Informal Education; Innovation; Interplay; Mixed Reality; Phydgital InterSpace

Abstract

Mixed Reality (MR) melts more than boundaries between realities. MR also melts boundaries between disciplines to stimulate innovation. In a project originally sponsored by NASA, the authors of this paper discuss the case study Mission:LEAP, a Mixed Reality Experiential Learning Landscape. In achieving the core objective of building innovation competencies in youth, we had to expand Space STEM education to include the Arts, Media, Design and Humanities to teach innovation competencies. By play-testing a full-scale mock-up, the process also revealed the value of MR in experiential learning landscapes and defined new aspirations and requirements for innovative ways of how we interface with MR environments in free-choice learning venues. © 2013 Springer-Verlag Berlin Heidelberg.

Publication Date

1-1-2013

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

8022 LNCS

Issue

PART 2

Number of Pages

416-425

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-642-39420-1_44

Socpus ID

84884833695 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84884833695

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