Title
Mission: Leap Teaching Innovation Competencies By Mixing Realities
Keywords
Informal Education; Innovation; Interplay; Mixed Reality; Phydgital InterSpace
Abstract
Mixed Reality (MR) melts more than boundaries between realities. MR also melts boundaries between disciplines to stimulate innovation. In a project originally sponsored by NASA, the authors of this paper discuss the case study Mission:LEAP, a Mixed Reality Experiential Learning Landscape. In achieving the core objective of building innovation competencies in youth, we had to expand Space STEM education to include the Arts, Media, Design and Humanities to teach innovation competencies. By play-testing a full-scale mock-up, the process also revealed the value of MR in experiential learning landscapes and defined new aspirations and requirements for innovative ways of how we interface with MR environments in free-choice learning venues. © 2013 Springer-Verlag Berlin Heidelberg.
Publication Date
1-1-2013
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
8022 LNCS
Issue
PART 2
Number of Pages
416-425
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-642-39420-1_44
Copyright Status
Unknown
Socpus ID
84884833695 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84884833695
STARS Citation
Stapleton, Christopher; Hirumi, Atsusi; and Mott, Dana S., "Mission: Leap Teaching Innovation Competencies By Mixing Realities" (2013). Scopus Export 2010-2014. 7715.
https://stars.library.ucf.edu/scopus2010/7715