Title

Really Engaging Accounting: Second Life™ As A Learning Platform

Abstract

Immersive virtual worlds such as Second Life™ promise the possibility of an engaging platform for learning. This paper examines the success of Second Life™ in enabling an engaging learning environment within a first-year financial accounting course, specifically the relationship between student engagement and performance. The paper details the use of two 3-D objects built to support the course, an interactive accounting equation, and t-account model. Results indicate that student engagement, as enabled via Second Life™ may lead to greater student performance. However, results also indicate a reduction in performance if students have adverse (dizziness, nausea) reactions to the environment.

Publication Date

8-1-2010

Publication Title

Issues in Accounting Education

Volume

25

Issue

3

Number of Pages

361-378

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.2308/iace.2010.25.3.361

Socpus ID

79961052328 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/79961052328

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