Title
The Effects Of Video Game Experience And Active Stereoscopy On Performance In Combat Identification Tasks
Keywords
Active stereoscopic displays; Combat identifcation; Decision making; Learning and memory; Training technologies; Video game experience
Abstract
Results: There was a main effect for both video game experience and stereoscopy across many of the dependent measures. Further, we found interactions between video game experience and stereoscopic training, such that those individuals with high video game experience in the non-stereoscopic group had the highest performance outcomes in the sample on multiple dependent measures.
Publication Date
12-20-2014
Publication Title
Human Factors
Volume
56
Issue
8
Number of Pages
1482-1496
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/0018720814535248
Copyright Status
Unknown
Socpus ID
84911417245 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84911417245
STARS Citation
Keebler, Joseph R.; Jentsch, Florian; and Schuster, David, "The Effects Of Video Game Experience And Active Stereoscopy On Performance In Combat Identification Tasks" (2014). Scopus Export 2010-2014. 8383.
https://stars.library.ucf.edu/scopus2010/8383