Title
Dream Lucidity: Yume Nikki And Learning The Empathy Dreamscape
Keywords
Collective Intelligence; Empathy; Extended Cognition; Fan Studies; Hikikomori; Intercultural Education; Video Games; Wikis
Abstract
In this paper, the authors examine digital environments as a learning spaces and site of extended cognition by demonstrating the presence of active learning in both video games and their linked online collaborative communities. The authors use Shaun Gallagher's theory of extended mind to posit the notion that the shared cognitive space created in the game between creator and player can be extend to include many others through the digital communities of those players though gaming literacy. The authors conducted a think-aloud protocol with participants playing Yume Nikki, a minimalist Japanese indie game, then reading materials on hikikomori, a condition the creator is believed to have. They conclude from their results that active and creative learning of human communities should not be undervalued when designing virtual environments even when the environment is single-player.
Publication Date
7-1-2014
Publication Title
International Journal of Gaming and Computer-Mediated Simulations
Volume
6
Issue
3
Number of Pages
35-49
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/ijgcms.2014070103
Copyright Status
Unknown
Socpus ID
84923105582 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84923105582
STARS Citation
Bommarito, Concetta and Dunlap, Kathryn, "Dream Lucidity: Yume Nikki And Learning The Empathy Dreamscape" (2014). Scopus Export 2010-2014. 8563.
https://stars.library.ucf.edu/scopus2010/8563