Title

Dream Lucidity: Yume Nikki And Learning The Empathy Dreamscape

Keywords

Collective Intelligence; Empathy; Extended Cognition; Fan Studies; Hikikomori; Intercultural Education; Video Games; Wikis

Abstract

In this paper, the authors examine digital environments as a learning spaces and site of extended cognition by demonstrating the presence of active learning in both video games and their linked online collaborative communities. The authors use Shaun Gallagher's theory of extended mind to posit the notion that the shared cognitive space created in the game between creator and player can be extend to include many others through the digital communities of those players though gaming literacy. The authors conducted a think-aloud protocol with participants playing Yume Nikki, a minimalist Japanese indie game, then reading materials on hikikomori, a condition the creator is believed to have. They conclude from their results that active and creative learning of human communities should not be undervalued when designing virtual environments even when the environment is single-player.

Publication Date

7-1-2014

Publication Title

International Journal of Gaming and Computer-Mediated Simulations

Volume

6

Issue

3

Number of Pages

35-49

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.4018/ijgcms.2014070103

Socpus ID

84923105582 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84923105582

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