Title
Mining Social Interaction Data In Virtual Worlds
Keywords
Community Detection; Longitudinal Analysis; Network Text Analysis; Virtual Worlds
Abstract
Virtual worlds and massively multi-player online games are rich sources of information about large-scale teams and groups, offering the tantalizing possibility of harvesting data about group formation, social networks, and network evolution. However these environments lack many of the cues that facilitate natural language processing in other conversational settings and different types of social media. Public chat data often features players who speak simultaneously, use jargon and emoticons, and only erratically adhere to conversational norms. This chapter presents techniques for inferring the existence of social links from unstructured conversational data collected from groups of participants in the Second Life virtual world.
Publication Date
1-1-2014
Publication Title
Communications in Computer and Information Science
Volume
498
Number of Pages
86-105
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-662-46241-6_8
Copyright Status
Unknown
Socpus ID
84922816447 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84922816447
STARS Citation
Shah, Syed Fahad Allam and Sukthankar, Gita, "Mining Social Interaction Data In Virtual Worlds" (2014). Scopus Export 2010-2014. 9476.
https://stars.library.ucf.edu/scopus2010/9476