Title
Quantifying Engagement: Measuring Player Involvement In Human-Avatar Interactions
Keywords
Engagement; Human-avatar interactions; Involvement; Simulation
Abstract
This research investigated the merits of using an established system for rating behavioral cues of involvement in human dyadic interactions (i.e., face-to-face conversation) to measure involvement in human-avatar interactions. Gameplay audio-video and self-report data from a Feasibility Trial and Free Choice study of an effective peer resistance skill building simulation game (DRAMA-RAMA™) were used to evaluate reliability and validity of the rating system when applied to human-avatar interactions. The Free Choice study used a revised game prototype that was altered to be more engaging. Both studies involved girls enrolled in a public middle school in Central Florida that served a predominately Hispanic (greater than 80%), low-income student population. Audio-video data were coded by two raters, trained in the rating system. Self-report data were generated using measures of perceived realism, predictability and flow administered immediately after game play. Hypotheses for reliability and validity were supported: reliability values mirrored those found in the human dyadic interaction literature. Validity was supported by factor analysis, significantly higher levels of involvement in Free Choice as compared to Feasibility Trial players, and correlations between involvement dimension sub scores and self-report measures. Results have implications for the science of both skill-training intervention research and game design. © 2014 Elsevier Ltd. All rights reserved.
Publication Date
1-1-2014
Publication Title
Computers in Human Behavior
Volume
34
Number of Pages
1-11
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/j.chb.2014.01.044
Copyright Status
Unknown
Socpus ID
84894539450 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84894539450
STARS Citation
Norris, Anne E.; Weger, Harry; Bullinger, Cory; and Bowers, Alyssa, "Quantifying Engagement: Measuring Player Involvement In Human-Avatar Interactions" (2014). Scopus Export 2010-2014. 9602.
https://stars.library.ucf.edu/scopus2010/9602