Mediated Physicality: Inducing Illusory Physicality Of A Virtual Human Via Environmental Objects
Keywords
1.4 [Computer Applications]: Social and Behavioral Sciences-Psychology; and Virtual Realities; Augmented; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial
Abstract
A physical embodiment of a virtual human has shown benefits in applications that involve social interaction with virtual humans. However, it often incorporates cumbersome haptic devices or robotic bodies. In this position paper, we first discuss our motivation for utilizing a surrounding environment in human-virtual human interaction and present our preliminary studies and results. Considering the previous studies and related literature, we define the concept of Mediated Physicality for virtual humans, which utilizes environmental objects to increase perceived physicality of the virtual humans, and discuss fundamental aspects of the Mediated Physicality as well as future research plans.
Publication Date
8-24-2018
Publication Title
25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
Number of Pages
818-819
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/VR.2018.8446159
Copyright Status
Unknown
Socpus ID
85053855910 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85053855910
STARS Citation
Lee, Myungho, "Mediated Physicality: Inducing Illusory Physicality Of A Virtual Human Via Environmental Objects" (2018). Scopus Export 2015-2019. 10569.
https://stars.library.ucf.edu/scopus2015/10569