Evaluating Input Device Usability As A Function Of Task Difficulty In A Tracking Task
Keywords
compensatory tracking; game controllers; human–computer interaction; input devices; joysticks
Abstract
Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but an understanding of their usability characteristics has yet to emerge. We compared the usability of an Xbox 360 game controller in a dual task situation using MATB II to the traditional joystick and keyboard interface in two experiments. In the first experiment, performance with the game controller was associated with fewer tracking errors. In a second experiment, we trained users on the devices, and found that even after training the game controller was still associated with fewer tracking errors as well as higher usability and lower workload ratings. These results are consistent with the idea that game controllers are highly usable input devices and do not require high mental workload to operate, thus making them suitable for complex control tasks.
Publication Date
5-4-2015
Publication Title
Ergonomics
Volume
58
Issue
5
Number of Pages
722-735
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1080/00140139.2014.988755
Copyright Status
Unknown
Socpus ID
84929707792 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84929707792
STARS Citation
Rupp, Michael A.; Oppold, Paul; and McConnell, Daniel S., "Evaluating Input Device Usability As A Function Of Task Difficulty In A Tracking Task" (2015). Scopus Export 2015-2019. 1127.
https://stars.library.ucf.edu/scopus2015/1127