Title

Evaluating Input Device Usability As A Function Of Task Difficulty In A Tracking Task

Keywords

compensatory tracking; game controllers; human–computer interaction; input devices; joysticks

Abstract

Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but an understanding of their usability characteristics has yet to emerge. We compared the usability of an Xbox 360 game controller in a dual task situation using MATB II to the traditional joystick and keyboard interface in two experiments. In the first experiment, performance with the game controller was associated with fewer tracking errors. In a second experiment, we trained users on the devices, and found that even after training the game controller was still associated with fewer tracking errors as well as higher usability and lower workload ratings. These results are consistent with the idea that game controllers are highly usable input devices and do not require high mental workload to operate, thus making them suitable for complex control tasks.

Publication Date

5-4-2015

Publication Title

Ergonomics

Volume

58

Issue

5

Number of Pages

722-735

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1080/00140139.2014.988755

Socpus ID

84929707792 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84929707792

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