Dream Lucidity: Yume Nikki And Learning The Empathy Dreamscape
Abstract
In this chapter, the authors examine digital environments as a learning spaces and site of extended cognition by demonstrating the presence of active learning in both video games and their linked online collaborative communities. The authors use Shaun Gallagher's theory of extended mind to posit the notion that the shared cognitive space created in the game between creator and player can be extend to include many others through the digital communities of those players though gaming literacy. The authors conducted a think-aloud protocol with participants playing Yume Nikki, a minimalist Japanese indie game, then reading materials on hikikomori, a condition the creator is believed to have. They conclude from their results that active and creative learning of human communities should not be undervalued when designing virtual environments even when the environment is single-player.
Publication Date
3-31-2015
Publication Title
Gamification: Concepts, Methodologies, Tools, and Applications
Volume
1-4
Number of Pages
113-128
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/978-1-4666-8200-9.ch006
Copyright Status
Unknown
Socpus ID
84958830799 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84958830799
STARS Citation
Bommarito, Concetta and Dunlap, Kathryn, "Dream Lucidity: Yume Nikki And Learning The Empathy Dreamscape" (2015). Scopus Export 2015-2019. 1320.
https://stars.library.ucf.edu/scopus2015/1320