Dream Lucidity: Yume Nikki And Learning The Empathy Dreamscape

Abstract

In this chapter, the authors examine digital environments as a learning spaces and site of extended cognition by demonstrating the presence of active learning in both video games and their linked online collaborative communities. The authors use Shaun Gallagher's theory of extended mind to posit the notion that the shared cognitive space created in the game between creator and player can be extend to include many others through the digital communities of those players though gaming literacy. The authors conducted a think-aloud protocol with participants playing Yume Nikki, a minimalist Japanese indie game, then reading materials on hikikomori, a condition the creator is believed to have. They conclude from their results that active and creative learning of human communities should not be undervalued when designing virtual environments even when the environment is single-player.

Publication Date

3-31-2015

Publication Title

Gamification: Concepts, Methodologies, Tools, and Applications

Volume

1-4

Number of Pages

113-128

Document Type

Article; Book Chapter

Personal Identifier

scopus

DOI Link

https://doi.org/10.4018/978-1-4666-8200-9.ch006

Socpus ID

84958830799 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84958830799

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