Game Review: Vessel Damage Control Trainer

Abstract

VESSEL Damage Control Trainer (DCT) was designed to augment classroom instruction at the Navy Great Lakes Recruit Training Center. This game allows students to have practice opportunities and to demonstrate their skills in communication, shipboard navigation, and basic damage control concepts. The game’s primary goal was to increase performance in the mixed reality simulation Battle Stations 21, which serves as the final culminating event of Navy recruit training. The design of the DCT game was sophisticated in its ability to leverage prior experiences and affordances its primary audience might have with 3-D games, while creating a motivating learning environment that anyone should be able to quickly find intuitive. By incorporating game design principles like continuous feedback, menus and goal structures, and difficult problems, DCT has created an engaging and challenging game that should increase its players’ ability to perform in their real-life tasks.

Publication Date

1-1-2015

Publication Title

Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

Number of Pages

347-360

Document Type

Article; Book Chapter

Personal Identifier

scopus

DOI Link

https://doi.org/10.1017/CBO9781107280137.012

Socpus ID

84952645056 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84952645056

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