Game Review: Vessel Damage Control Trainer
Abstract
VESSEL Damage Control Trainer (DCT) was designed to augment classroom instruction at the Navy Great Lakes Recruit Training Center. This game allows students to have practice opportunities and to demonstrate their skills in communication, shipboard navigation, and basic damage control concepts. The game’s primary goal was to increase performance in the mixed reality simulation Battle Stations 21, which serves as the final culminating event of Navy recruit training. The design of the DCT game was sophisticated in its ability to leverage prior experiences and affordances its primary audience might have with 3-D games, while creating a motivating learning environment that anyone should be able to quickly find intuitive. By incorporating game design principles like continuous feedback, menus and goal structures, and difficult problems, DCT has created an engaging and challenging game that should increase its players’ ability to perform in their real-life tasks.
Publication Date
1-1-2015
Publication Title
Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective
Number of Pages
347-360
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.1017/CBO9781107280137.012
Copyright Status
Unknown
Socpus ID
84952645056 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84952645056
STARS Citation
Sanchez, Alicia, "Game Review: Vessel Damage Control Trainer" (2015). Scopus Export 2015-2019. 1391.
https://stars.library.ucf.edu/scopus2015/1391