Augmented Reality Training Of Military Tasks: Reactions From Subject Matter Experts

Keywords

Augmented reality; Immersive virtual reality; Learning; Mixed reality; Training; Training systems; Wearable technology

Abstract

The purpose of this research effort was to understand the training utility of augmented reality and simulation-based training capabilities in an outdoor field environment. Specifically, this research focused on evaluating the training efficacy of the Augmented Immersive Team Training (AITT) system, a portable augmented reality training solution that targets Forward Observer (FO) tasks associated with a Call for Fire (CFF) mission. The assessment focused on evaluating training utility, satisfaction, usability, simulator sickness, presence, immersion and appropriateness of the fidelity cues provided by the AITT system. Data were gathered via questionnaires. The results of this study provided insight for formative evolution of the AITT system design and may have implications to other similar technologies.

Publication Date

1-1-2015

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9179

Number of Pages

251-262

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-21067-4_26

Socpus ID

84947236833 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84947236833

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