Applying Research In The Cognitive Sciences To The Design And Delivery Of Instruction In Virtual Reality Learning Environments

Keywords

Embodied cognition; Enactive cognition; Instructional design; Simulation-based training; Virtual reality learning environments

Abstract

Current approaches to the design and delivery of instruction in virtual reality learning environments (VRLEs) draw heavily from traditional instructional strategies and design practices. This is problematic given that these strategies and practices were developed for learning contexts lacking the dynamic nature and capabilities of technology-rich, immersive learning environments. This directly affects the instructional efficacy of VRLEs by creating a dichotomy between the learning interface, which emphasizes knowledge as object, and the learning environment, which can emphasize knowledge as action. Drawing from theory and research in the cognitive sciences on embodied and enactive cognition, we present an instructional strategy that addresses this dichotomy by incorporating techniques and design practices that are better aligned with the learning dynamics provided by VRLEs.

Publication Date

1-1-2015

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9179

Number of Pages

280-291

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-21067-4_29

Socpus ID

84947256292 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84947256292

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