Conflict And Communication In Massively-Multiplayer Online Games

Keywords

Massively-multiplayer online games; Social network analysis

Abstract

Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale human behaviors. However,one question that often arises is whether the observed behavior is specificto the game world and its winning conditions. This paper studiesthe nature of conflict and communication across two game worlds thathave different game objectives. We compare and contrast the structureof attack networks with trade and communication networks. Similar toreal-life, social structures play a significant role in the likelihood of interplayerconflict.

Publication Date

1-1-2015

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9021

Number of Pages

65-74

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-16268-3_7

Socpus ID

84925310847 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84925310847

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