Conflict And Communication In Massively-Multiplayer Online Games
Keywords
Massively-multiplayer online games; Social network analysis
Abstract
Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale human behaviors. However,one question that often arises is whether the observed behavior is specificto the game world and its winning conditions. This paper studiesthe nature of conflict and communication across two game worlds thathave different game objectives. We compare and contrast the structureof attack networks with trade and communication networks. Similar toreal-life, social structures play a significant role in the likelihood of interplayerconflict.
Publication Date
1-1-2015
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9021
Number of Pages
65-74
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-16268-3_7
Copyright Status
Unknown
Socpus ID
84925310847 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84925310847
STARS Citation
Hajibagheri, Alireza; Lakkaraju, Kiran; Sukthankar, Gita; Wigand, Rolf T.; and Agarwal, Nitin, "Conflict And Communication In Massively-Multiplayer Online Games" (2015). Scopus Export 2015-2019. 2037.
https://stars.library.ucf.edu/scopus2015/2037