Visual Modality Research In Virtual And Mixed Reality Simulation
Keywords
head-mounted displays; immersion; mixed reality; performance; presence; simulation; transfer; Visual display
Abstract
Military organizations worldwide continue to invest heavily in research, development, and fielding of virtual and mixed reality simulations and simulators for training. However, the future fiscal environment will be challenging for both simulation as well as the US Army as a whole. Thus, wise design decisions must be made when developing virtual simulations for training. In order to optimize the effectiveness of these simulations, developers must employ trade-off analysis and scientific methods to derive empirical evidence, in order to ensure that the simulation under development is optimized to meet the training requirements, while still adhering to cost and schedule constraints. This paper specifically focuses on the task of employing the optimal visual modality in virtual and mixed reality simulations. This paper reviews the literature on training simulation benefits and taxonomy, and examines the training efficacy of virtual and mixed reality simulation. Major concepts and applications of virtual and mixed reality simulation training efficacy are discussed. A key component of virtual simulation, visual modality, is examined through a literature review and recommendations for visual display design parameters are provided.
Publication Date
10-1-2015
Publication Title
Journal of Defense Modeling and Simulation
Volume
12
Issue
4
Number of Pages
519-537
Document Type
Editorial Material
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1548512915569742
Copyright Status
Unknown
Socpus ID
84954479990 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84954479990
STARS Citation
Stevens, Jonathan; Kincaid, Peter; and Sottilare, Robert, "Visual Modality Research In Virtual And Mixed Reality Simulation" (2015). Scopus Export 2015-2019. 2205.
https://stars.library.ucf.edu/scopus2015/2205