Psychomotor Skills Measurement For Surgery Training Using Game-Based Methods
Keywords
measurement; psychomotor skills; software design; surgery training; video games
Abstract
This paper discusses the relationship between laparoscopic surgery and video game experience. It reviews two key studies indicating video game players may possess psychomotor skills that are useful for learning laparoscopic surgery techniques. The contribution of this work lies in the review of the software design process used to create an updated series of tests designed to evaluate psychomotor skills performance. The software measures psychomotor skills such as tremor, reaction time, finger tapping, the Purdue Pegboard test, and the Grooved Pegboard test. User input is received from an Xbox controller.
Publication Date
10-7-2016
Publication Title
2016 IEEE International Conference on Serious Games and Applications for Health, SeGAH 2016
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/SeGAH.2016.7586278
Copyright Status
Unknown
Socpus ID
84994735199 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84994735199
STARS Citation
Carbone, Tom; McDaniel, Rudy; and Hughes, Charles, "Psychomotor Skills Measurement For Surgery Training Using Game-Based Methods" (2016). Scopus Export 2015-2019. 3981.
https://stars.library.ucf.edu/scopus2015/3981