Redesigning The Research Design: Accelerating The Pace Of Research Through Technology Innovation

Keywords

clinical study; clinical trial; gamification; ResearchKit; subject recruitment

Abstract

Clinical trials and research studies have historically been hindered by low subject participation and overall retention rates. However, recent advancements in mobile technology, Apple's HealthKit (2014) and ResearchKit (2015), have enabled smartphones to record and monitor a user's vitality signs, and volunteer that data in clinical trials or research studies. This provides an unprecedented opportunity for researchers to survey large populations of diverse individuals and recruit subjects. In the short amount of time since the introduction of ResearchKit, these applications have shown significantly higher subject recruitment rates compared to traditional methods of subject enlistment for trials. Many ResearchKit applications have been limited to surveys to capture real-world evidence, thus providing an opportunity to explore many potential technical designs, development scenarios, and engagement techniques to improve and advance an often overlooked space within healthcare.

Publication Date

10-7-2016

Publication Title

2016 IEEE International Conference on Serious Games and Applications for Health, SeGAH 2016

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/SeGAH.2016.7586269

Socpus ID

84994718696 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84994718696

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