Physics Engine Threading Design And Object-Scalability In Virtual Simulation
Keywords
Physics engine; Scalability; Virtual world simulation
Abstract
The U.S. Army Research Laboratory (ARL) is investigating technologies and methods to enhance the next generation of tactical simulation-based trainers. A primary research objective is to increase the number of simultaneous Soldiers that can train and collaborate in a shared, virtual environment. Current virtual programs of record cannot support the Department of the Army's goal to train at the company echelon (200 Soldiers) in a virtual environment and are limited to the platoon echelon (42 Soldiers) of concurrent trainees. ARL has identified scalability limiting factors to be the simulator's physics engine and threading architecture. In this work, two threading designs are evaluated on how they perform with high amounts of physics load to determine which thread design is optimal for future virtual trainers.
Publication Date
8-8-2016
Publication Title
Proceedings - 25th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises, WETICE 2016
Number of Pages
136-141
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/WETICE.2016.37
Copyright Status
Unknown
Socpus ID
84983804158 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84983804158
STARS Citation
Mondesire, Sean C.; Maxwell, Douglas B.; and Stevens, Jonathan, "Physics Engine Threading Design And Object-Scalability In Virtual Simulation" (2016). Scopus Export 2015-2019. 4245.
https://stars.library.ucf.edu/scopus2015/4245