Exploring Social Presence Transfer In Real-Virtual Human Interaction
Keywords
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, Augmented, and Virtual Realities; J.4 [Computer Applications]: Social and Behavioral Sciences - Psychology
Abstract
We explore whether a peripheral observation of apparent mutual social presence between a real human (RH) and a virtual human (VH) can in turn increase a subject's sense of social presence with the VH. In other words, we explore whether social presence can transfer from one RH-VH interaction to another. Specifically, we carried out an experiment where human subjects were asked to play a game with a VH. As they entered the game room, approximately half of the subjects were exposed to a brief but apparently engaging conversation between an RH and the VH. The subjects who were exposed to the brief RH-VH interaction had significantly higher measures of both emotional connection and the attentional allocation dimension of social presence for the VH, compared to those who were not. We describe the motivation, the experiment, and the results.
Publication Date
7-5-2016
Publication Title
Proceedings - IEEE Virtual Reality
Volume
2016-July
Number of Pages
165-166
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/VR.2016.7504705
Copyright Status
Unknown
Socpus ID
84979780820 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84979780820
STARS Citation
Daher, Salam; Kim, Kangsoo; Lee, Myungho; Raij, Andrew; and Schubert, Ryan, "Exploring Social Presence Transfer In Real-Virtual Human Interaction" (2016). Scopus Export 2015-2019. 4286.
https://stars.library.ucf.edu/scopus2015/4286