Exploring Social Presence Transfer In Real-Virtual Human Interaction

Keywords

H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, Augmented, and Virtual Realities; J.4 [Computer Applications]: Social and Behavioral Sciences - Psychology

Abstract

We explore whether a peripheral observation of apparent mutual social presence between a real human (RH) and a virtual human (VH) can in turn increase a subject's sense of social presence with the VH. In other words, we explore whether social presence can transfer from one RH-VH interaction to another. Specifically, we carried out an experiment where human subjects were asked to play a game with a VH. As they entered the game room, approximately half of the subjects were exposed to a brief but apparently engaging conversation between an RH and the VH. The subjects who were exposed to the brief RH-VH interaction had significantly higher measures of both emotional connection and the attentional allocation dimension of social presence for the VH, compared to those who were not. We describe the motivation, the experiment, and the results.

Publication Date

7-5-2016

Publication Title

Proceedings - IEEE Virtual Reality

Volume

2016-July

Number of Pages

165-166

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/VR.2016.7504705

Socpus ID

84979780820 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84979780820

This document is currently not available here.

Share

COinS