An Analysis Of Questionnaires &Amp; Performance Measures Fora Simulation-Based Kinesic Cue Detection Task
Abstract
The attraction of Simulation-Based Training for unmanned Intelligence, Surveillance, and Reconnaissance tasks has sparked testing for instructional strategies in a kinesic cue detection task. Early evidence of training effectiveness for this task is manifested by performance and self-report measures. The wealth of surveys collected include aspects of users' technology acceptance, immersion, intrinsic motivation, stress, workload, and demographics. This paper reviews these detection task measures in light of an instructional strategy, Kim's Game. A cross-scale analysis of the provided measures indicates strong correlations between several subscales. An investigation of potential predictors of performance indicates weekly computer use is statistically significant in predicting a user's Posttest Median Response Time for behavior cue detection. Recommendations for future initiatives include adding feedback, questioning concern for increasing immersion, and comparing results to other instructional strategies.
Publication Date
7-2-2016
Publication Title
Proceedings - Winter Simulation Conference
Number of Pages
3110-3121
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/WSC.2016.7822344
Copyright Status
Unknown
Socpus ID
85014187351 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85014187351
STARS Citation
Hurter, Jonathan; Aubrey, William; Martinez, Sushunova G.; Maraj, Crystal S.; and Hudson, Irwin, "An Analysis Of Questionnaires &Amp; Performance Measures Fora Simulation-Based Kinesic Cue Detection Task" (2016). Scopus Export 2015-2019. 4380.
https://stars.library.ucf.edu/scopus2015/4380