Using Ibeacons For Location-Based Tracking In Alternate Reality Games: A Pilot Study

Keywords

Alternate reality; Bluetooth low energy devices; Game design; Gamification; iBeacons; Indoor-positioning systems; Location data; Location-based gaming; Museums; Positional data

Abstract

iBeacons provide location-based tracking that can act as a powerful tool in data collection as well as design for alternate reality gaming. Using beacons to incorporate location-based tracking in a museum environment, E2i Creative Studio conducted a pilot study using a mobile event application in order to test the feasibility of using an alternate reality game to collect data on the visitors in the physical space. Four hundred users engaged in the app and game, providing researchers with valuable timing and tracking data. From the data collected, this paper informs and provides insights for engaging players in virtual reality through location-based gaming using iBeacons.

Publication Date

1-1-2016

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9740

Number of Pages

339-347

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-39907-2_32

Socpus ID

84978877525 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84978877525

This document is currently not available here.

Share

COinS