Using Ibeacons For Location-Based Tracking In Alternate Reality Games: A Pilot Study
Keywords
Alternate reality; Bluetooth low energy devices; Game design; Gamification; iBeacons; Indoor-positioning systems; Location data; Location-based gaming; Museums; Positional data
Abstract
iBeacons provide location-based tracking that can act as a powerful tool in data collection as well as design for alternate reality gaming. Using beacons to incorporate location-based tracking in a museum environment, E2i Creative Studio conducted a pilot study using a mobile event application in order to test the feasibility of using an alternate reality game to collect data on the visitors in the physical space. Four hundred users engaged in the app and game, providing researchers with valuable timing and tracking data. From the data collected, this paper informs and provides insights for engaging players in virtual reality through location-based gaming using iBeacons.
Publication Date
1-1-2016
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9740
Number of Pages
339-347
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-39907-2_32
Copyright Status
Unknown
Socpus ID
84978877525 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84978877525
STARS Citation
Mandeville, Alexia and Crossley, Carrie, "Using Ibeacons For Location-Based Tracking In Alternate Reality Games: A Pilot Study" (2016). Scopus Export 2015-2019. 4397.
https://stars.library.ucf.edu/scopus2015/4397