Research On The Use Of Puppeteering To Improve Realism In Army Simulations And Training Games
Keywords
Puppeteering; Real-time interactions; Virtual realism
Abstract
Virtual environments are increasingly used to provide training in military applications. These virtual spaces can represent large complex operational environments or simply a simple room. In either case the realism of the interpersonal interactions can be an important factor that influences the trainee’s decisions. Interactions may include micro-expressions, small-motor movements, eye movement and voice intonation. This paper describes research conducted by the U.S. Army Research Lab, Human Research & Engineering Directorate, Advanced Training & Simulation Division along with Cole Engineering Services, Inc. and University of Central Florida, Institute for Simulation and Training on the use of tools that allow an individual to take ownership of an avatar in the Unreal 4 game engine. This is being described as puppeteering and is expected to improve realism and engagement. Potential uses for this technology are also described.
Publication Date
1-1-2016
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
9740
Number of Pages
386-396
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-39907-2_37
Copyright Status
Unknown
Socpus ID
84978880034 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84978880034
STARS Citation
Griffith, Tami; Dwyer, Tabitha; Kinard, Corey; Flynn, Jeremy R.; and Kirazian, Vic, "Research On The Use Of Puppeteering To Improve Realism In Army Simulations And Training Games" (2016). Scopus Export 2015-2019. 4430.
https://stars.library.ucf.edu/scopus2015/4430