Research On The Use Of Puppeteering To Improve Realism In Army Simulations And Training Games

Keywords

Puppeteering; Real-time interactions; Virtual realism

Abstract

Virtual environments are increasingly used to provide training in military applications. These virtual spaces can represent large complex operational environments or simply a simple room. In either case the realism of the interpersonal interactions can be an important factor that influences the trainee’s decisions. Interactions may include micro-expressions, small-motor movements, eye movement and voice intonation. This paper describes research conducted by the U.S. Army Research Lab, Human Research & Engineering Directorate, Advanced Training & Simulation Division along with Cole Engineering Services, Inc. and University of Central Florida, Institute for Simulation and Training on the use of tools that allow an individual to take ownership of an avatar in the Unreal 4 game engine. This is being described as puppeteering and is expected to improve realism and engagement. Potential uses for this technology are also described.

Publication Date

1-1-2016

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

9740

Number of Pages

386-396

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-39907-2_37

Socpus ID

84978880034 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84978880034

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