Attitudes Toward A Game-Based Approach To Mental Health

Abstract

Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.

Publication Date

1-1-2015

Publication Title

Cyberpsychology, Behavior, and Social Networking

Volume

18

Issue

1

Number of Pages

20-24

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1089/cyber.2014.0382

Socpus ID

84921046836 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/84921046836

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