Attitudes Toward A Game-Based Approach To Mental Health
Abstract
Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.
Publication Date
1-1-2015
Publication Title
Cyberpsychology, Behavior, and Social Networking
Volume
18
Issue
1
Number of Pages
20-24
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1089/cyber.2014.0382
Copyright Status
Unknown
Socpus ID
84921046836 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84921046836
STARS Citation
Kreutzer, Christine P. and Bowers, Clint A., "Attitudes Toward A Game-Based Approach To Mental Health" (2015). Scopus Export 2015-2019. 501.
https://stars.library.ucf.edu/scopus2015/501