Title

User-Generated Accessibility In Virtual World Games

Keywords

Accessibility; MORPG; Universal Design for Learning; User interfaces; Virtual world games

Abstract

Video games as an entertainment venue and business category continue to grow rapidly. Despite their increasing cultural relevance there is little discussion about the experience of video game players with disabilities, especially in virtual world games. There are, however, examples of games with very successful players with a wide variety of disabilities. One such virtual world video game is Blizzard Entertainment’s World of Warcraft. The user interface design and approach of World of Warcraft serves as an example of one way play can be opened to a wide variety of payer abilities while also enhancing the play of all users. Additionally, the application of the principles of Universal Design for Learning offer a method by which game designers can consider accessibility in the design of user interfaces and by which game researchers can evaluate the accessibility of interfaces.

Publication Date

1-1-2017

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

10280

Number of Pages

349-358

Document Type

Article; Book Chapter

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-57987-0_28

Socpus ID

85021644512 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85021644512

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