Factors Of Cybersickness

Keywords

Cybersickness; Human factors; Virtual reality

Abstract

As virtual reality (VR) applications expand in private and public sector contexts, so do reports of sickness elicited within VR systems. Users of head mounted VR displays frequently report symptoms similar, but not identical, to those of motion sickness and simulator sickness. Because of this distinction, the symptoms are collectively classified as symptoms of cybersickness. While researchers and tech developers alike acknowledge VR’s propensity for inducing cybersickness, there is no symptom prediction tool. The present paper describes a research agenda which will culminate in a cybsersickness prediction tool. First, the authors clarify nomenclature relevant to the VR, virtual environments (VE), and cybersickness. The preliminary literature review resulted in a test Cybersickness Index Matrix (CIM), with three cybersickness trigger categories: System, Task, Individual Differences. Researchers conducted a validation test of the CIM in a pilot study conducted in conjunction with an energy industry training program. The paper presents those preliminary results and provides a discussion including CIM refinement and future implementation potential.

Publication Date

1-1-2017

Publication Title

Communications in Computer and Information Science

Volume

714

Number of Pages

3-8

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-58753-0_1

Socpus ID

85025174568 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85025174568

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