The Impact Of Avatar-Owner Visual Similarity On Body Ownership In Immersive Virtual Reality
Keywords
Body ownership; HMD; Presence; Self-avatar; Virtual reality
Abstract
In this paper we report on an investigation of the effects of a self-avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the participant's sense of body ownership, presence and visual realism under three levels of avatar-owner visual similarity: (L1) an avatar reconstructed from real imagery of the participant's appearance, (L2) a cartoon-like virtual avatar created by a 3D artist for each participant, where the avatar shoes and clothing mimic that of the participant, but using a low-fidelity model, and (L3) a cartoon-like virtual avatar with a pre-defined appearance for the shoes and clothing. Surprisingly, the results indicate that the participants generally exhibited the highest sense of body ownership and presence when inhabiting the cartoon-like virtual avatar mimicking the outfit of the participant (L2), despite the relatively low participant similarity. We present our experiment and main findings, also, discuss the potential impact of a self-avatar's visual differences on human perceptions in IVR.
Publication Date
11-8-2017
Publication Title
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Volume
Part F131944
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/3139131.3141214
Copyright Status
Unknown
Socpus ID
85038580629 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85038580629
STARS Citation
Jo, Dongsik; Kim, Kangsoo; Welch, Gregory F.; Jeon, Woojin; and Kim, Yongwan, "The Impact Of Avatar-Owner Visual Similarity On Body Ownership In Immersive Virtual Reality" (2017). Scopus Export 2015-2019. 6623.
https://stars.library.ucf.edu/scopus2015/6623