This Is Fine: #Resistjam And The 2016 Election In Gaming
Keywords
Election; Emotional design; Empathy; Politics; Simulations
Abstract
The 2016 US election1 brought with it a torrent of related media and responses, thanks to the combination of the intense political divide and the turmoil and upheaval of the nation following the surprising results. We will examine selected games from the months preceding and immediately following the historic outcome of November 8, 2016, focusing on the games created during the March event #ResistJam which called for contributors to create "games that resist oppressive authoritarianism in all its forms." Joshua and Karen Tanenbaum proposed a theory of transformative play, which "supports a process of empathic identification with a new point-of-view or lived experience" [59]. Pre- and Post-Trump games, situated in the months leading up to and immediately following the election results, demonstrate not only transformative play but cathartic play, or the use of games as part of a process of emotional release and expression as part of sharing current struggles and challenges. We propose that combining these two types of play (transformative and cathartic) suggests new possibilities for how we understand personal games as providing new mechanisms for shared emotional experiences.
Publication Date
8-14-2017
Publication Title
ACM International Conference Proceeding Series
Volume
Part F130151
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/3102071.3102101
Copyright Status
Unknown
Socpus ID
85030769478 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85030769478
STARS Citation
Salter, Anastasia and Blodgett, Bridget M., "This Is Fine: #Resistjam And The 2016 Election In Gaming" (2017). Scopus Export 2015-2019. 6644.
https://stars.library.ucf.edu/scopus2015/6644