Vr What We Eat: Guidelines For Designing And Assessing Virtual Environments As A Persuasive Technology To Promote Sustainability And Health
Abstract
Environmental sustainability has grown as a topic of interest in the scientific community and has gained mainstream attention. This paper focuses on issues to consider when designing and assessing the effectiveness of virtual reality (VR) as persuasive technology. We propose a set of research guidelines to inform future work on how to enhance VR's effectiveness as a persuasive tool. We present animal product consumption as an example to demonstrate how these guidelines can be applied to a real-world problem that relates to sustainability and health. We describe a set of guidelines for advancing research on VR as a persuasive tool and provide examples of how they can be applied in future research.
Publication Date
1-1-2017
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Volume
2017-October
Number of Pages
1519-1523
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1541931213601864
Copyright Status
Unknown
Socpus ID
85042500654 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85042500654
STARS Citation
Song, Jihye and Fiore, Stephen M., "Vr What We Eat: Guidelines For Designing And Assessing Virtual Environments As A Persuasive Technology To Promote Sustainability And Health" (2017). Scopus Export 2015-2019. 6996.
https://stars.library.ucf.edu/scopus2015/6996