You Can'T Catch 'Em All: Inattention During Active Mobile Gaming
Abstract
Using a mobile device while driving or walking leads to inattention. The popular augmented reality mobile game Pokémon GO (PGO) requires users to walk in order to play, creating a possible multitasking conflict as users interact with the game. This study required three groups to walk a predefined course while either playing PGO, texting with a confederate, or walking naturally. After the walk, participants were given a surprise memory test for what they saw while walking the course, also rating confidence in their responses. Accuracy was significantly lower only in the texting condition; however, both multitasking conditions had significantly lower confidence ratings for their responses as well as more safety infractions. Overall, while the PGO participants did not suffer the same attentional costs as the texting condition, their unsafe walking behavior and low confidence in their responses may still lead to dangerous situations.
Publication Date
1-1-2017
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Volume
2017-October
Number of Pages
1575-1579
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1541931213601758
Copyright Status
Unknown
Socpus ID
85042496104 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85042496104
STARS Citation
Lewis, Joanna E.; Hess, Alyssa S.; Mishler, Ada D.; Sarno, Dawn M.; and Neider, Mark B., "You Can'T Catch 'Em All: Inattention During Active Mobile Gaming" (2017). Scopus Export 2015-2019. 7004.
https://stars.library.ucf.edu/scopus2015/7004