You Can'T Catch 'Em All: Inattention During Active Mobile Gaming

Abstract

Using a mobile device while driving or walking leads to inattention. The popular augmented reality mobile game Pokémon GO (PGO) requires users to walk in order to play, creating a possible multitasking conflict as users interact with the game. This study required three groups to walk a predefined course while either playing PGO, texting with a confederate, or walking naturally. After the walk, participants were given a surprise memory test for what they saw while walking the course, also rating confidence in their responses. Accuracy was significantly lower only in the texting condition; however, both multitasking conditions had significantly lower confidence ratings for their responses as well as more safety infractions. Overall, while the PGO participants did not suffer the same attentional costs as the texting condition, their unsafe walking behavior and low confidence in their responses may still lead to dangerous situations.

Publication Date

1-1-2017

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Volume

2017-October

Number of Pages

1575-1579

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1541931213601758

Socpus ID

85042496104 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85042496104

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