Coherence Changes Gaze Behavior In Virtual Human Interactions
Keywords
Augmented and virtual realities; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Evaluation/methodology; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality
Abstract
We discuss the design and results of an experiment investigating Plausibility Illusion in virtual human (VH) interactions, in particular, the coherence of conversation with a VH. This experiment was performed in combination with another experiment evaluating two display technologies. As that aspect of the study is not relevant to this poster, it will be mentioned only in the Materials section. Participants who interacted with a low-coherence VH looked around the room markedly more than participants interacting with a high-coherence VH, demonstrating that the level of coherence of VHs can have a detectable effect on user behavior and that head and gaze behavior can be used to evaluate the quality of a VH interaction.
Publication Date
4-4-2017
Publication Title
Proceedings - IEEE Virtual Reality
Number of Pages
287-288
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/VR.2017.7892289
Copyright Status
Unknown
Socpus ID
85018448251 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85018448251
STARS Citation
Skarbez, Richard; Welch, Gregory F.; Brooks, Frederick P.; and Whitton, Mary C., "Coherence Changes Gaze Behavior In Virtual Human Interactions" (2017). Scopus Export 2015-2019. 7126.
https://stars.library.ucf.edu/scopus2015/7126