Virtual Reality Games, Therapeutic Play And Digital Healing

Keywords

Augmented reality; Digital healing; Digital immersion; Digital media; Game design; Gamification; Gaming; Human computer interaction; Mental health; Play therapy; Sand tray therapy; Therapeutic play; Video games; Virtual reality

Abstract

This paper aims to explore the concept of “digital healing,” in which the authors use current virtual reality technology to change the medium in which traditional play therapy practices are delivered. This paper discusses the history of play therapy and the history of virtual reality technology, and how these two concepts can be combined to create digital sand trays. The paper cites current Virtual Reality trends, and explores impacts these current trends can have on other play therapy practices. The paper also explores the author’s current research and future implications of this research.

Publication Date

1-1-2017

Publication Title

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

10291 LNCS

Number of Pages

587-596

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1007/978-3-319-58697-7_44

Socpus ID

85025135245 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85025135245

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