Virtual Reality Games, Therapeutic Play And Digital Healing
Keywords
Augmented reality; Digital healing; Digital immersion; Digital media; Game design; Gamification; Gaming; Human computer interaction; Mental health; Play therapy; Sand tray therapy; Therapeutic play; Video games; Virtual reality
Abstract
This paper aims to explore the concept of “digital healing,” in which the authors use current virtual reality technology to change the medium in which traditional play therapy practices are delivered. This paper discusses the history of play therapy and the history of virtual reality technology, and how these two concepts can be combined to create digital sand trays. The paper cites current Virtual Reality trends, and explores impacts these current trends can have on other play therapy practices. The paper also explores the author’s current research and future implications of this research.
Publication Date
1-1-2017
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
10291 LNCS
Number of Pages
587-596
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1007/978-3-319-58697-7_44
Copyright Status
Unknown
Socpus ID
85025135245 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85025135245
STARS Citation
Dombrowski, Matt and Dombrowski, Jaime, "Virtual Reality Games, Therapeutic Play And Digital Healing" (2017). Scopus Export 2015-2019. 7464.
https://stars.library.ucf.edu/scopus2015/7464