Vibrotactile Assistance For User Guidance Towards Selection Targets In Vr And The Cognitive Resources Involved

Keywords

cognitive demands; selection; Vibrotactile feedback

Abstract

Current head-mounted displays (HMDs) provide a large binocular field of view (FOV) for natural interaction in virtual environments (VEs). However, the selection of objects located in the periphery and outside the FOV requires visual search by head rotations, which can reduce the performance of interaction in virtual reality (VR). This technote explores the use of a pair of self-made wireless and wearable devices, which once attached to both hemispheres of the user's head provide assistive vibrotactile cues for guidance in order to reduce the time used to turn and locate a target object. We present an experiment based on a dual-tasking method to analyze cognitive demands and performance metrics during a set of selection tasks followed by a working memory task.

Publication Date

4-5-2017

Publication Title

2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings

Number of Pages

95-98

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/3DUI.2017.7893323

Socpus ID

85018976922 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85018976922

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