Vibrotactile Assistance For User Guidance Towards Selection Targets In Vr And The Cognitive Resources Involved
Keywords
cognitive demands; selection; Vibrotactile feedback
Abstract
Current head-mounted displays (HMDs) provide a large binocular field of view (FOV) for natural interaction in virtual environments (VEs). However, the selection of objects located in the periphery and outside the FOV requires visual search by head rotations, which can reduce the performance of interaction in virtual reality (VR). This technote explores the use of a pair of self-made wireless and wearable devices, which once attached to both hemispheres of the user's head provide assistive vibrotactile cues for guidance in order to reduce the time used to turn and locate a target object. We present an experiment based on a dual-tasking method to analyze cognitive demands and performance metrics during a set of selection tasks followed by a working memory task.
Publication Date
4-5-2017
Publication Title
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings
Number of Pages
95-98
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/3DUI.2017.7893323
Copyright Status
Unknown
Socpus ID
85018976922 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85018976922
STARS Citation
Ariza, Oscar J.N.; Lange, Markus; Steinicke, Frank; and Bruder, Gerd, "Vibrotactile Assistance For User Guidance Towards Selection Targets In Vr And The Cognitive Resources Involved" (2017). Scopus Export 2015-2019. 7540.
https://stars.library.ucf.edu/scopus2015/7540